Orad Material Shaders create photorealistic surfaces for graphics
By: Ken Kerschbaumer, SVG Editorial Director
Thursday, October 25, 2012 - 10:22 am

Orad has raised the bar in broadcast graphics production with its new Material Shaders package. Material Shaders let designers quickly add effects to Orad 3Designer-created graphic objects by giving the surface appearance of an object to create looks that typically cannot be achieved with real-time graphics systems or 3Designer animation/texturing tools.

With the new Material Shaders (click here to see what they look like), photorealistic surfaces can be created without the need to invest time in texturing in external modelling applications. They can be added to graphic objects in real time, making them ideal for fast-paced broadcast graphics production environments. Shaders are divided into several material categories, such as bricks, ceramics, glass, metallic, mosaics, plastics, stones and wood, providing designers over 100 different material elements to work with.

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